2012年1月19日 星期四

Creating or adding blend shape after rigging?

1.export your weights,

2.go back detach the skin do the duplicates

3.rebind the skin to the rig and import the weights.

Note that if you have set some keyframe animation ,you should go to 0 frame that no any pose and animation.detach and smooth bind.However,you have initially set no pose on 0 frame

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