1.Create>nurbs primitives>circle,rename LFootCtrl
2.move the circle to the ankle joint,you can use snap to point
3.Freeze transformations
4.Select R_footCtrl ,and then select ikhandle,choose Constrain>point
5.test the LFootCtrl
6.Select
R_footCtrl ,and then select Ankle joints,choose Constrain>orient setting
7.now,can rortate the ankle
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